STEMful camps teach the mindsets necessary for cultivating lifelong STEM learning, and are built on the  framework of five objectives: curiosity, purpose, self expression, resourcefulness and innovation.

Our camps engage children ages 3.5-10 years old in wide STEM concepts and activities designed to sprout their curiosity. 

We have restructured our age groups to help us design more age appropriate programs; thus enhancing your children experience when they are with us. Starting winter-spring 2018, we have 3 age levels for our camps. Click on the Age Level and Requirements tab for more information prior to signing up.

All camp programs are designed for Team Curie, DaVinci and Tesla (unless specified). Refer to Age Level and Requirements tab to learn  about each team age range and requirements prior to registration.

1/15: Outer Space 

Come explore the galaxy with STEMful as we orbit around to mimic the solar system, explore Sun’s Energy, or suit up into astronaut gear and take a walk on another planet to observe its properties.

2/16 and 2/19: Energy is Everywhere (for Team Tesla only)

From solar power to wind mills, Energy is Everywhere! Learners will discover new technologies, explore the needs of our current environment and engineering to create renewable energy systems.

2/16, 2/19-2/23: Stars and Beyond (for Team Curie only)

Come explore the galaxy with STEMful as we orbit around to mimic the solar system, explore Sun’s Energy, or suit up into astronaut gear and take a walk on another planet to observe its properties.

3/26-3/30: The Lorax

Drawing inspiration from Dr. Seuss’ beloved story, campers will follow the story of “The Lorax” through the lens of STEAM learning. This rich story explores economical and environmental themes that will guide the campers to explore the science of plant growth, how environmental changes affect animal migration or how to build simple machines.

STEMful summer camps draw on the popularity of common mythological and literary themes to engage children and builds skills needed to observe, ask questions, identify solvable problems, find the right tools, and ideate solutions.

All camp programs are designed for Team Curie, DaVinci and Tesla (unless specified). Refer to Age Level and Requirements tab to learn  about each team age range and requirements and Cancellation Policy prior to registration. 

6/7-6/8 and 7/30-8/3: Elemental Superheroes 

How do heroes accomplish their epic feats? And what is the source of their superpowers? We’ll find our own answers this June. Whether we study how atoms bond to form molecules, or look at the malleable abilities of mercurial substances, kids will draw inspiration from the elements to create their own superhero identities.  

6/11-6/15 and 8/6-8/10: Weather Superheroes 

How do heroes accomplish their epic feats? And what is the source of their superpowers? We’ll find out own answers this June.  Whether we study unique cloud formations, or explore the nature of lightning with Superheros like Storm, campers will draw inspiration from weather systems to create their own superhero identities. 

6/18-6/22: SuperGirls

How do heroes accomplish their epic feats? And what is the source of their superpowers? We’ll find out own answers this June. Whether we spend time with Super Girl, exploring solar energy explosions, or take a biological survey of plants from Wonder Woman’s home, campers will draw inspiration from popular supergirl myths to create their own superhero identities.

6/25-6/29 and 8/13-8/17: A Wrinkle in Time

Drawing inspiration from Madeliene L’engle’s classic novel, “A Wrinkle in Time”,  campers will explore this memorable plot line through the lens of STEAM learning. Whether we employ geometry to investigate the mysteries of the tesseract,  envision intergalactic travel in search of a lost family member, or design robots based on descriptions from the book, we’ll be taking a fantastic journey through time and space.

7/2-7/6: Adventures in Wonderland (no camp 7/4)

Drawing inspiration from the classic Lewis Carroll tale “Adventures in Wonderland”, campers will look at the world of Wonderland through the lens of STEAM learning. Whether we’re using card games to practice math skills, or creating narratives about habitats of Wonderland creatures, kids will to look at this classic tale in a new way.

7/9-7/13: The Mystery of the Funland Robot

“When you have eliminated the impossible, whatever remains, however improbable, must be the truth!” once said Sherlock Holmes. This month learners will become detectives, using clues to solve mysteries and learn about STEAM. This week’s theme will draw inspiration from Scooby Doo’s “Charlie the Funland Robot” as learners re-create theme park attractions, build robots and solve the case of the Funland Robot!

7/16-7/20 and 8/20-8/24: Mr. Lemoncello’s Library (Team Curie)

“When you have eliminated the impossible, whatever remains, however improbable, must be the truth!” once said Sherlock Holmes. This month learners will become detectives, using clues to solve mysteries and learn about STEAM. This week’s theme will draw inspiration from the popular book and movie “Escape from Mr. Lemoncello’s Library” as children explore early learning programming skills, explore gizmos and gadgets and solve the mystery of the Library!

7/16-7/20 and 8/20-8/24: Escape from Mr. Lemoncello’s Library (Team DaVinci and Tesla)

“When you have eliminated the impossible, whatever remains, however improbable, must be the truth!” once said Sherlock Holmes. This month learners will become detectives, using clues to solve mysteries and learn about STEAM. This week’s theme will draw inspiration from the popular book and movie “Escape from Mr. Lemoncello’s Library” as learners explore computer programming, high tech gizmos and gadgets and solve the puzzle to escape from the Library!

7/23-7/27 and 8/27-8/31: Adventures of the Stolen Sapphire

“When you have eliminated the impossible, whatever remains, however improbable, must be the truth!” once said Sherlock Holmes. This month learners will become detectives, using clues to solve mysteries and learn about STEAM. This week’s theme will draw inspiration from American Girl Stories, “The Stolen Sapphire” as learners board an ocean liner from 1906 to explore archeology, how gemstones are formed and solve the case of The Stolen Sapphire!

 

 

Team Curie: 3.5-5 yrs old

  • Winter-Spring Camp Requirement
    • Must be potty trained and have bathroom independence
    • Includes Transitional Kindergarten
  • Summer Camp Requirement
    • Must be potty trained and have bathroom independence
    • Includes Transitional Kindergarten
    • Must be 3.5 yrs old by Summer 2018

Team DaVinci: 5-6 yrs old or K-1

  • Winter-Spring Camp Requirement
    • Must be at least 5 yrs old
    • Must be currently enrolled in Kindergarten or 1st grade
    • Must be an Emergent Reader
  • Summer Camp Requirement
    • Must be at least 5 yrs of age by the summer
    • Must be entering Kindergarten or 1st grade in Fall 2018

Team Tesla: 7-10 yrs old

  • Winter-Spring Camp Requirement
    • Must be fluent in reading, writing and basic math.
    • Must be currently enrolled in 2nd grade and above
  • Summer Camp Requirement
    • Must be fluent in reading, writing and basic math.
    • Must be entering 2nd grade or above by Fall 2018
  • Preschool Age Level (3.5-5 yrs old): 9:00am-12:00pm and 9:00-3:00pm
    • Starting Monday, 1/12 (Martin Luther King) only 9:00-1:00pm will be offered
  • Elementary Age Level (5-10 yrs old): 9:00-3:00pm
  • Drop-ins (also known as a-la-carte) are available during multiple day camps
  • Precare (8:00-9:00am)
  • Aftercare (3:00-5:30pm)  
    • only available for FULL day camp (9:00-3:00pm)

For an example of our camp schedule click the following age level: 

Preschool (3.5-5 years old)

Elementary (5-10 years old)